Additionally, in single-player, a third meter is present, representing the protagonists' Special Abilities.
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Additionally, if the player controls a fixed-wing aircraft, an artificial horizon (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls. When the player operates a helicopter or freefalls with a parachute, an altitude indicator will appear to the left of the radar showing the player's height from sea level. The radar in GTA San Andreas is also adapted to support flight. Custom waypoints ( GTA San Andreas onwards).Gang colors or territory ( GTA San Andreas).Spray shops, gun shops, clothing stores and places where the player can purchase food.In GTA San Andreas and onwards, these mission targets are color-coded red represents enemies or other threats, yellow represents fixed location points, and blue/green represents objects or characters.
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In GTA IV and GTA V, the radar uses coloured circles if the target is higher or lower, there will be a small arrow inside the circle. Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. A compass point pointing north (represented by a black "N" blip).Introduced in Grand Theft Auto III, the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after.Įach rendition of the radar features a portion of a location's map within the immediate vicinity of the player, and shows various blips, representing various points of interest, such as: